
StringenumBuffers usage we can use for drawing batches. This determine how WebGL will treat the buffers we pass to the GPU.
Kind: global enum
Read only: true
Properties
| Name | Type | Default |
|---|---|---|
| StaticDraw | BuffersUsage |
static |
| DynamicDraw | BuffersUsage |
dynamic |
| StreamDraw | BuffersUsage |
stream |
enum
BuffersUsageKind: static property of BuffersUsage
Default: static
BuffersUsageKind: static property of BuffersUsage
Default: dynamic
BuffersUsageKind: static property of BuffersUsage
Default: stream
StringKind: global typedef
String
BuffersUsageKind: static property of BuffersUsage
Default: static
BuffersUsageKind: static property of BuffersUsage
Default: dynamic
BuffersUsageKind: static property of BuffersUsage
Default: stream