| FloatUpDownAnimator Class |
Namespace: GeonBit.UI.Animators
public class FloatUpDownAnimator : IAnimator
The FloatUpDownAnimator type exposes the following members.
| Name | Description | |
|---|---|---|
| FloatUpDownAnimator | Initializes a new instance of the FloatUpDownAnimator class |
| Name | Description | |
|---|---|---|
| Duration |
If set, represent number of seconds for this animator to run.
When reach 0, will stop animation (and begin slowing down gradually until reaching 0).
| |
| IsDone |
Did this animator finish?
(Overrides IAnimatorIsDone.) | |
| ShouldRemoveWhenDone |
Should remove this animator when done?
(Inherited from IAnimator.) | |
| TargetEntity |
Target entity this animator operates on.
(Inherited from IAnimator.) |
| Name | Description | |
|---|---|---|
| CheckEntityCompatibility |
Return if an entity type is compatible with this animator.
(Inherited from IAnimator.) | |
| Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
| GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| Reset |
Reset animation.
(Overrides IAnimatorReset.) | |
| ToString | Returns a string that represents the current object. (Inherited from Object.) | |
| Update |
Do animation.
(Overrides IAnimatorUpdate.) |
| Name | Description | |
|---|---|---|
| Enabled |
Is this animator currently running?
(Inherited from IAnimator.) | |
| FloatingDistance |
How much the entity moves up and down.
| |
| SpeedFactor |
Floating animation speed.
|