FloatUpDownAnimator Class |
Namespace: GeonBit.UI.Animators
public class FloatUpDownAnimator : IAnimator
The FloatUpDownAnimator type exposes the following members.
Name | Description | |
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FloatUpDownAnimator | Initializes a new instance of the FloatUpDownAnimator class |
Name | Description | |
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Duration |
If set, represent number of seconds for this animator to run.
When reach 0, will stop animation (and begin slowing down gradually until reaching 0).
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IsDone |
Did this animator finish?
(Overrides IAnimatorIsDone.) | |
ShouldRemoveWhenDone |
Should remove this animator when done?
(Inherited from IAnimator.) | |
TargetEntity |
Target entity this animator operates on.
(Inherited from IAnimator.) |
Name | Description | |
---|---|---|
CheckEntityCompatibility |
Return if an entity type is compatible with this animator.
(Inherited from IAnimator.) | |
Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
Reset |
Reset animation.
(Overrides IAnimatorReset.) | |
ToString | Returns a string that represents the current object. (Inherited from Object.) | |
Update |
Do animation.
(Overrides IAnimatorUpdate.) |
Name | Description | |
---|---|---|
Enabled |
Is this animator currently running?
(Inherited from IAnimator.) | |
FloatingDistance |
How much the entity moves up and down.
| |
SpeedFactor |
Floating animation speed.
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