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GeonBitGame_InitParams Class
Different params we can setup inside the constructor.
Inheritance Hierarchy
SystemObject
  GeonBitGeonBitGame_InitParams

Namespace:  GeonBit
Assembly:  GeonBit (in GeonBit.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public class _InitParams

The GeonBitGame_InitParams type exposes the following members.

Constructors
  NameDescription
Public methodGeonBitGame_InitParams
Initializes a new instance of the GeonBitGame_InitParams class
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Methods
  NameDescription
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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Fields
  NameDescription
Public fieldDebugMode
If true, GeonBit will init in debug mode. This is slower but provide more diagnostic and debug data.
Public fieldEnableVsync
If true, will limit FPS rate to fit monitor v-sync (usually 60 FPS).
Public fieldFullScreen
If true, will switch to fullscreen during the initialization step.
Public fieldTitle
Title to give to the application (instead of the default project name).
Public fieldUiTheme
Which UI theme to use (or null, if you don't want to use GeonBit built-in UI system).
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See Also