LightsManagerLightsRegionSize Property |
Lights manager divide the world into segments, or regions, that contain lights.
When drawing entities we get the entity bounding sphere and and all the
Namespace:
GeonBit.Core.Graphics.Lights
Assembly:
GeonBit (in GeonBit.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax public Vector3 LightsRegionSize { get; set; }
Property Value
Type:
Vector3See Also