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LightsManagerLightsRegionSize Property
Lights manager divide the world into segments, or regions, that contain lights. When drawing entities we get the entity bounding sphere and and all the

Namespace:  GeonBit.Core.Graphics.Lights
Assembly:  GeonBit (in GeonBit.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public Vector3 LightsRegionSize { get; set; }

Property Value

Type: Vector3
See Also